Server Settings

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Revision as of 01:21, 5 July 2023 by Jasdoge (talk | contribs)
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Server changes

  • Mobs are significantly weaker to allow for solo play. I suggest not doing bigger groups than 3 players or it'll get boring.
  • Note that you may still die if you're not careful. I suggest getting some sort of ranged weapon to pull enemies from afar.
  • NPC aggro radius reduced to 30% of vanilla.
  • Mobs bring max 1 friend when pulled from afar.
  • Weapons and armor have been significantly buffed.
  • Added treasure chests scattered around the world with leveling equipment.
  • Added a network of teleporting NPCs that can be gradually unlocked as you travel the world.
  • Added a bunch of lewd NPC attacks (textual only, because AFAIK nobody's cracked the animation system yet).
  • Added a handful of fun quests for toys and trinkets.
  • Added an epic vanilla class quest for every class once you hit level 51. These reward powerful chestplates with custom effects tailored to each class.
  • Added additional minion bosses to dungeons.
  • EXP is live-like. But since enemies are significantly weaker, you'll be leveling faster.
  • Quest rewards from non-custom quests have been significantly buffed, because they're a pain to do. I've improved spawn and drop chances for many quest items though.

Character changes

  • Melee classes have been completely overhauled and have been given a bunch of custom abilities. You get these automatically as you level.
  • Certain essential skills will auto level to a minimum level, such as mend for monks, sneak and hide for rogues.
  • You can play as a Vah Shir. You start in Qeynos. (You can't play as a lizard yet, but I'm working on it).
  • You can play as all classes except beast lord (saving that for Luclin).
  • Max level is 51 to allow for AA. And many AA abilities have had their levels reduced.
  • You regenerate HP and mana significantly faster while sitting out of combat.
  • No EXP or item loss on death.
  • Players can only be feared for 6 sec at a time.
  • Vah Shir can now be druids, paladins, clerics, and rangers. How agnostic paladins and clerics work, I have no idea. Cats!
  • Half elves and wood elves can now be clerics.
  • Half elves can now be shadow knights.
  • Many spells are faster to cast and have reduced mana cost, especially DoTs, life steal and heals to help with soloing.

Tradeskill changes

  • Added easy to make cooking and brewing recipes to assist with things like teleporting home or increasing your movement speed.
  • Added tradeskill crates from high level chests that can make leveling tradeskills easier.
  • Added legendary crafted charms.
  • You can no longer fail trivial recipes.
  • Added a quest that significantly speeds up spell research for the casters.

Zone changes

  • Splitpaw has been completely revamped as a level 30-40 zone with gnolls, dark elves, and elementals fighting for control.
  • Cazic thule has been reduced to a level 30-40 zone.